Stag do games that actually work (no props, no printing, no admin)
Somebody has made you best man, which means somebody has quietly made you responsible for eleven grown men in a foreign city. You have booked the flights. You have chased the deposits. You have built a spreadsheet that three people still have not read. The last thing you need is a games plan that requires laminating.
Here is the honest truth about stag do games. The ones that get played are the ones that need nothing. No cards to pack, no props to lose, no rules to explain twice over a speaker playing house music. Whoever is holding the phone reads the card out, the table reacts, the phone moves on. That is the entire operating manual, and it still works when half the group is four pints deep and the other half is arguing about the taxi.
Everything below is lifted straight from Antics, the pass-the-phone party games app. Every prompt is a real card from the app, quoted exactly as it appears. The app is a party-only edition built on forfeits, so every penalty is something daft done at the table, which matters more on a stag do than most best men expect.
This guide explains the traditional game as it is played offline. Antics for iOS is a party-only app built on forfeits and contains no drinking instructions.
What works at a table, and what works on the move
Split your stag do into two kinds of time. There is sat-down time, which is the apartment before you go out, the long lunch, the pub table you have colonised for three hours, the delayed gate at Stansted. And there is moving time, which is the walk between venues, the queue, the coach, the golf buggy.
Sat-down time is where the real games live. Most Likely To, Never Have I Ever, Truth or Dare. They need a group facing each other and roughly one functioning brain per two people. This is where the stories come out and where the stag do actually bonds, and it is usually the bit people remember more fondly than whatever activity cost forty quid a head.
Moving time needs something different. Nobody is reading a card while walking down a hill in Prague. What works there is a rule that carries: pick one from the game, let it run across the whole walk, and enforce it at the next bar. Antics has rule cards built for exactly this, the kind that stick for a set number of turns and show up as a chip on screen with a countdown, so you are not relying on twelve men to remember anything.
The other thing that works on the move is nothing. Genuinely. Do not try to run a game every minute of a three-day trip. The stag do that plays hard for forty minutes at pres and then leaves it alone is far better than the one where the best man keeps trying to restart the fun.
FROM THE ANTICS DECKMost Likely To: the best man's opening move
- Get kicked out of a club.
- Be the reason the group gets kicked out of somewhere.
- Get arrested on a night out.
- Lose their phone tonight.
- Befriend the bouncer by the end of the night.
- Know the barman’s life story by last orders.
- Get a tattoo on holiday. Of the holiday.
- Still be out when everyone else has gone home.
- Be the last one dancing when the lights come on.
- Turn up late to their own wedding.
- Grab the mic at a wedding, uninvited.
- Have a breakdown over the group holiday spreadsheet.
- Only get a round in at the cheap bar.
- Get bitten by something weird abroad.
- Accidentally smuggle fruit through customs and worry about it for years.
- Get kicked off a plane.
- Get stuck in a pub toilet because they couldn’t work the lock.
- Ask the DJ for a song, get rejected, and ask again.
- Get a standing ovation at karaoke from strangers.
- Lose a fight with a seagull over chips.
- Get banned from a quiz night for being too competitive.
- Stay emotional about a football result for a week.
- Get greeted by name at the takeaway.
- Turn a ten-minute story into forty.
- Miss the group photo because they were in the toilet.
- Get sentimental at 3am and text the entire contact list.
- Say goodbye, then stay another hour.
- Leave every party without saying goodbye.
- Be the reason the gathering has rules now.
- Handle an emergency brilliantly, then faint afterwards.
- Start a small fire making instant noodles.
- Have their card declined buying a Freddo.
- Trip over completely sober.
- Fall asleep at this party.
- Cry tonight.
How to run it
Read the line out. Count down from three. Everyone points at somebody, no abstaining, and self-points count if you are honest enough. Whoever collects the most fingers drinks, or takes a forfeit if they are not drinking.
This is the strongest opener on a stag do because the group already has years of material on each other. The pointing is the joke. The defence speech afterwards is the actual entertainment, and it is how you get four lads who have not seen each other since university back to normal within ten minutes.
FROM THE ANTICS DECKNever Have I Ever: for the apartment, before anyone goes anywhere
- Woken up somewhere with no idea how I got there.
- Pretended to remember a night I’d completely blacked out.
- Thrown up in a taxi.
- Been sick on a night out and rallied.
- Lost my mates on a night out and just went home without telling them.
- Woken up with an injury I couldn’t explain.
- Ordered a takeaway to the smoking area.
- Fallen asleep in a club toilet.
- Danced on a table or bar.
- Been carried home.
- Lost an item of clothing on a night out, never to be seen again.
- Stolen a traffic cone or road sign.
- Taken a “souvenir” from a pub or hotel.
- Used a fake ID.
- Been banned from somewhere.
- Climbed something I shouldn’t have on the way home.
- Peed somewhere I really shouldn’t have.
- Told a taxi driver my entire life story.
- Gate-crashed a party.
- Invented a whole backstory for myself on a night out.
- Turned up to work or a 9am still in last night’s outfit.
- Fallen asleep at pre-drinks and missed the whole night.
- Cried at pre-drinks before the night even started.
- Gone home from a night out before 10pm.
- Missed a flight, bus or train because I was asleep.
- Slept on an airport floor and called it travelling.
- Claimed I’d “done” a country I only changed flights in.
- Cried in an airport.
- Greeted hotel staff in the wrong language, confidently.
- Got on public transport going the wrong way and committed to it.
- Said “I know a shortcut” and made everything worse.
- Refused to ask for directions out of pride.
- Said “I’ll get the next one” knowing there was no next one.
- Paid less than my share of a group bill on purpose.
- Chased a mate for £3 by bank transfer.
- Broken something at a party and quietly walked away.
- Injured myself trying to impress someone.
- Won a family game night and been unbearable about it.
- Lied in this game before.
FROM THE ANTICS DECKTruths that get a real answer out of a stag group
- What’s the worst thing you’ve done on a night out?
- What’s the drunkest you’ve ever been, on a scale of one to the ER?
- What’s the most illegal thing you’ve ever done?
- What’s your worst holiday meltdown story?
- What’s the most trouble you ever got in at school?
- What’s the biggest lie you’ve told a parent?
- What’s your most-used excuse for cancelling plans?
- What’s the fastest you’ve ever left a party, and why?
- What’s your biggest overreaction to losing a game?
- What’s the most desperate thing you’ve done for Wi-Fi?
- What did you want to be at age ten, and what went wrong?
- What’s the dumbest thing you believed until embarrassingly recently?
- What’s the most adult thing you’ve completely failed at this year?
- Which of your stories has this room definitely heard twice?
- What’s your honest review of the last party this group threw?
- What’s the one question you were hoping nobody would ask tonight?
- What’s the most chaotic thing you’ve seen Dan do?
- If Callum got arrested tonight, what’s the charge?
- Would you trust Ryan to plan your birthday? Be honest.
- What job can you simply not imagine Josh ever doing?
FROM THE ANTICS DECKDares you can actually do at a pub table
- Deliver a wedding-style toast about Tom.
- Interview Jack for the position of your best mate. Three questions.
- Pitch Tom as a contestant for a reality show of the group’s choosing.
- Recreate Olly’s laugh until they admit it’s accurate.
- Read Ryan’s palm with total authority.
- Explain to Dan, gently, why their favourite artist is mid. They may not respond.
- Have a full argument with Callum in gibberish. The room picks a winner.
- Debate with Josh: “Is it ever acceptable to wear socks with sandals?” You have 30 seconds to argue yes.
- Address Tom as “Your Majesty” and bow every time you speak to them for the next two rounds.
- Do your best impression of the player on your left until they laugh.
- Do your best impression of the group chat as a single person.
- Make up a 30-second rap about the person on your left.
- Give a heartfelt acceptance speech for an award you invent on the spot.
- Tell the group your honest first impression of everyone here, one by one.
- Read out the last thing you typed in your notes app.
- Show the group your screen-time report. No explanations allowed.
- Speak in an accent chosen by the group until your next turn.
- Let the group rename you for the rest of the game. Respond only to that name.
- The group picks one word you can’t say for the rest of the game.
- Hold eye contact with the player across from you for 60 seconds without laughing.
- Name everyone’s hot drink order from memory. The room corrects you loudly.
- Say the months of the year in alphabetical order, under thirty seconds.
- Do 10 push-ups. Knees allowed, dignity optional.
Forfeits for anyone not drinking
Every stag do has them now, and thank god. The designated driver for the golf day. The lad who is training. The one who is off it for medical reasons and does not want a conversation about it. The best man himself, quite often, because somebody has to get twelve people back to an apartment.
Making them sit out is how you lose them for the evening. The fix is a forfeit instead of a drink, which is exactly how Antics is built: it is a party-only app where every penalty is a forfeit, something daft you do at the table. Nobody has to announce they are not drinking. They just take the forfeit like everyone else.
Run it as a mixed table and it works fine. Drinkers drink, non-drinkers forfeit, same game, nobody excluded. Here are real ones from the deck.
FROM THE ANTICS DECKForfeits from the deck
- Explain the offside rule using snacks. Twenty seconds.
- Explain the rules of cricket in ten seconds. Confidence over accuracy.
- Give a post-match interview about how this game is going for you. Cliches mandatory.
- Announce the next player’s turn like a darts referee announcing a 180.
- Narrate your next turn like a sports commentator.
- Argue passionately that the moon landing was filmed in this room.
- Give a 20-second estate-agent tour of this room. Sell its best features.
- Give a 15-second TED talk on the last object you touched.
- Deliver an over-the-top villain monologue about how you’ll win this game.
- Give a solemn eulogy for the last snack you ate.
- Rate everyone’s shoes out of ten. Justify each score.
- Give your most controversial food opinion and defend it for 30 seconds.
- Announce “I am the problem” and take a bow.
- Do your best superhero landing. Hold it for five seconds.
- Beatbox for ten seconds. Confidence mandatory, skill optional.
- Speak like a movie-trailer voice-over until your next turn.
- Talk like a pirate until your next go.
- Speak in an accent for the next 2 rounds.
- Do your best chicken impression for 10 seconds.
- Try to lick your elbow. Really try. The group decides when you’re done.
- Recite your phone number backwards. Any error = again, slower, sadder.
- Say the alphabet backwards from M.
- For one round, replace every filler word with “sausages”.
- Whistle any tune. The group must guess it. Nobody guesses = five squats.
- Compliment every player in the room in under fifteen seconds. Go.
- Read out your last three Google searches.
- Show the group today’s screen-time report. No explaining.
- Text your mum just the word “beans”. Nothing else.
- Do 15 star jumps.
The groom rule: funny, not cruel
The single biggest mistake on a stag do is confusing humiliation with comedy. They are not the same thing, and the difference shows up on the groom's face about ninety seconds in.
The test is simple. Does the groom want to tell this story at the wedding? If the answer is yes, it is a good bit. If the answer is that he will laugh politely and then never mention it again, you have gone past it. A wedding-style toast about him is funny. A dare that makes him ring somebody at 2am is not, it is just a mess that somebody else has to clean up.
This is why prompt-based games beat the traditional stag do stuff. The card is doing the asking, not you. Nobody is singled out by a mate with an agenda, and the group is laughing at whatever the card threw up rather than at one person all night. The Antics decks are written for affectionate exposure between people who like each other, which is exactly what a stag group is.
Two practical rules. Give everybody one veto, used sparingly, no questions asked. And the groom gets the same number of turns as everyone else, not fifteen times as many. A stag do where the groom is a target rather than a participant is a long evening for him.
Running it abroad and on the move
Airports are the underrated venue. You have a group, a table, three hours and nothing to do. This is when Never Have I Ever earns its keep, and it costs nothing but a phone battery. Antics works offline, so a dead airport wifi connection or an eye-watering roaming bill does not end the game.
Once you are out, the trick is fewer, longer sessions. One proper round at pres in the apartment. One at the long dinner. Maybe one at the last quiet bar before the night gets loud. Trying to run a game in a club is a waste of everyone's time and you will lose the phone.
One practical note for a big group. Twelve people is too many for a single circle. Split into two tables of six, run the same game on two phones, and let them compare atrocities afterwards. Six to eight is the sweet spot for a stag do round.
And decide the house rules before you start, not halfway through. Drinks on the table or forfeits only, agreed out loud, so nobody has to opt out in front of eleven people.
A stag do running order that actually holds
Airport or coach: Never Have I Ever. Low effort, high return, and it warms up the lads who do not know each other yet.
Apartment pres, first hour: Most Likely To. Fast, loud, everyone involved, and it establishes the group's running jokes for the whole weekend.
Apartment pres, second hour: Truth or Dare. The group is loose enough now for the dares to land and the truths to get honest answers.
Long lunch or the pub table the next day: Truth or Dare again, truths-heavy. Everyone is hungover and reflective and will tell you things they would not have told you sober or hammered.
Last night, final quiet bar: whatever the group asks for. By then they will be asking, which is how you know it worked.
Common questions
What are the best stag do games that need no setup?
The best stag do games are pass-the-phone prompt games: Most Likely To, Never Have I Ever and Truth or Dare. There is nothing to pack, nothing to print and nothing to lose in a taxi. Whoever is holding the phone reads the card out, the group reacts, the phone moves on. Antics runs all of them in one app, so the best man is not juggling three sets of rules at a table.
What stag do games work in a pub or bar?
Anything that works sat around a table and nothing that needs floor space, props or shouting over music. Most Likely To is the strongest bar game because it is one line and a count of three. Truth or Dare works too if you stick to dares you can do in a seat, like a wedding-style toast about the groom or an impression of the lad on your left. The Antics decks are written specifically for that, so you are not skipping half the cards.
How do you play stag do games if someone isn't drinking?
Swap the drink for a forfeit. Antics is a party-only app built on forfeits, so every penalty is already something daft at the table, and a mixed group works fine because the table can let drinkers drink while non-drinkers take the forfeit in the same round. It matters more on a stag do than people expect, because there is almost always a driver, a lad in training, or the best man trying to stay functional enough to get everyone home.
How do you keep stag do games funny without embarrassing the groom?
Use the wedding test. If the groom would happily tell the story at the wedding, it is a good bit. If he will laugh politely and never mention it again, you have gone too far. Prompt games help because the card does the asking rather than a mate with an agenda, so the group laughs at whatever came up rather than at one person all night. Give everyone one veto and make sure the groom gets the same number of turns as everyone else, not fifteen times as many.
What are good stag do games for the airport or the flight?
Never Have I Ever is the airport game. You have a group, a table and three hours to kill, and it needs nothing but a phone. It also works when half the group has not met yet, which is usually the case at 5am at the gate. Antics works offline, so no wifi and no roaming data does not end the round.
How many people do you need for stag do games?
Six to eight is the sweet spot. Under four and the pointing games fall flat because there is nowhere to hide. Over ten and half the group cannot hear the card. For a big stag do, split into two circles, run the same game on two phones, and let them compare notes afterwards.
Every one of these, dealt for you
Antics is 8 party games in one app with 2,000 original cards. One phone goes round the group. Every penalty is a forfeit, so nobody sits out. No ads, no sign-up, no tracking.
Get Antics on iPhone