How to play Imposter: rules, example rounds and how to actually win

One player doesn't know the secret word. Everyone else does. Questions fly, somebody panics, the vote is never unanimous. If your group is sitting there right now waiting to start, you'll be playing in two minutes.

The game in 30 seconds: everyone is secretly given the same word, except one player. That's the imposter, and they get nothing. Go round the circle giving clues about the word (or asking each other questions about it). The imposter has to bluff their way through without knowing what anyone is talking about.

The vote: after a round or two of clues, count down from three and everyone points at who they think the imposter is. Most fingers is accused.

The twist: a caught imposter gets one guess at the word. Guess right and they steal the win anyway. Losers take a forfeit.

What Imposter actually is

Imposter is the living-room version of social deduction: same species as Among Us and Spyfall, no screens required once the round starts. One person in your group is missing one piece of information, and the whole game is watching them pretend they aren't. The clues aren't really the game. The faces people make while giving them are the game.

It works because both sides are playing on a knife edge. The players who know the word can't be too obvious with their clues, or the imposter learns the word and skates. The imposter can't be too vague, or everyone smells it. The best rounds end with the room split, two people shouting, and at least one wrong accusation delivered with total confidence.

Setup: one phone, two minutes

You need 4+ players (5 to 8 is the sweet spot) and a way to deal the secret. Two ways to do it:

The app way (fastest)

  1. Open Imposter in Antics. It's one of the free games.
  2. Add everyone's names.
  3. Pass the phone round the circle. Each player peeks at their screen: everyone sees the word, one player sees that they're the imposter. Nobody deals, so nobody's compromised.
  4. Phone goes down. Start the clues.

The napkin way (no downloads, more admin)

  1. Tear paper into one strip per player.
  2. One volunteer writes the word on every strip except one, and "IMPOSTER" on the last. (The writer knows the word but not who gets which strip, so they can still play.)
  3. Fold, shuffle in a bowl or a hat, everyone draws.
  4. Read yours in secret, poker face on, strips back in the bowl.

The full rules

1. The clue round

Going round the circle, each player says one word or short phrase connected to the secret word. No pointing at objects, no miming, no saying the word itself or any part of it. The imposter has to say something too, based entirely on what they've heard so far.

Prefer a chattier game? Play question mode instead: each player asks any other player one question about the word ("Would you take your nan?", "How much does it cost?"). Answers can be short, but they can't be refused.

2. The accusation

After one full circuit (two for bigger groups), anyone can call the vote. Count down from three and everyone points at their suspect at the same time. Most fingers is formally accused. On a tie, run one more clue each from the tied players, then re-vote.

3. The imposter's last stand

If the accused player really is the imposter, they get one guess at the word. Right guess: the imposter steals the win and the group takes the forfeit. Wrong guess: the imposter takes it. If the group accuses an innocent player, the imposter wins on the spot, no guess needed.

4. Stakes

Losing side takes a forfeit: the group picks it, the loser does it. Keep a few ready from our forfeit list, or play for points across five rounds and give the overall loser one big one.

Example rounds (so you can hear how it sounds)

Round 1: the word is AEROPLANE. Five players. Dan is the imposter.

Amy: "Tray tables." · Priya: "Ears popping." · Dan: "...Queueing." · Sam: "Duty free." · Jess: "Legroom."

"Queueing" survives round one because you queue for everything. Round two: Amy says "Window seat" and Dan, cornered, says "Tickets". Too generic, twice in a row. The vote lands on him, 3 to 2. Last stand: he's heard tray tables and window seat, so he guesses "Train". Forfeit for Dan, and he still claims he'd have got it with one more clue.

Round 2: the word is SHREK. Question mode. Leah is the imposter.

Sam asks Amy: "Would your mum like it?" Amy: "She'd love it." · Priya asks Leah: "What's the best bit?"

Leah, who has heard exactly one clue, tries "The ending". Priya follows up: "Which ending?" and Leah says "The wedding", which is a lucky guess that happens to be true. She survives the vote. The group accuses Sam, whose questions were "weirdly confident". Leah wins and reveals nothing until the forfeit is fully complete. Cold.

Round 3: the word is GYM. Six players. Marcus is the imposter.

Clues, in order: "January." · "Mirrors." · "Grunting." · Marcus: "Membership." · "Protein." · "Lycra."

"Membership" is a perfect imposter clue: it fits gyms, clubs, cinemas and about forty other things. The vote goes to poor Tom, whose "Protein" was judged "too obvious, like he was showing off he knew". Innocent. Marcus wins. This is the game's signature outcome: the imposter walks free while the group turns on its most enthusiastic member.

How to win as the imposter

How to catch the imposter

Words that work (steal these)

Places: aeroplane, gym, wedding, tent, casino, school assembly, hot tub, lift, campsite, A&E.

Things: toothbrush, air fryer, trampoline, karaoke machine, hot water bottle, self-checkout, sunbed.

People and characters: Shrek, James Bond, your PE teacher, Santa, a wedding DJ.

Events: New Year's Eve, jury duty, a driving test, a job interview, moving house.

The pattern: specific enough to have texture, universal enough that everyone's got material. "Toothpaste" runs for days. "Existentialism" dies in one circuit.

Common variations

Undercover (the decoy word)

Instead of getting nothing, the imposter gets a similar word: everyone has "beach", the imposter has "swimming pool". Now the imposter doesn't know they're the imposter, and their clues are almost right. Slower burn, bigger payoff.

Two imposters

For 8+ players, deal two imposters (they don't know each other). The vote runs twice. Chaos scales beautifully.

Lightning round

One circuit of clues, then straight to the vote, no debate. Rounds take 90 seconds. Good for warming a room up or settling a score.

Locations mode

Spyfall-style: the word is always a place and every non-imposter also gets a role there (at the airport: pilot, customs officer, toddler having a meltdown). Questions get answered in character. More setup, more theatre.

Imposter FAQ

How many players do you need for Imposter?

Four minimum, and 5 to 8 is the sweet spot. With three, the imposter gets found by pure elimination. Past ten, split into two circles and compare casualties after.

What happens if the imposter guesses the word?

They steal the win, even after being caught. That last-stand guess is what keeps the game tense to the final second, so never skip it.

What if someone accidentally says the secret word?

Instant forfeit for the blurter, dead round, redeal with a new word. It happens roughly once a night and it is always the same person.

Can the imposter accuse other players?

Yes, and they should. There's no rule protecting innocent players from an imposter running the prosecution. That's most of the fun.

Is Imposter the same as Among Us or Spyfall?

Same family. Among Us is the video game that made "imposter" a household word; Spyfall is the locations version with roles. This is the pass-the-phone party version: no screens mid-round, no tasks, just clues, lies and a vote.

Do you need an app to play Imposter?

No, the napkin method above works fine. An app is just faster and means nobody has to sit out as dealer or squint at handwriting. Antics deals the word, keeps the imposter secret and tracks the score.

Make it land: the game lives or dies on clue calibration, so agree the level before round one. First-clue-too-obvious is the only real way to break Imposter. And go easy on the quiet ones: "they're not saying much" is not evidence, it's just Tuesday.

Retire the napkins

Imposter is one of the free games in Antics: the party games app. Pass the phone, everyone peeks, the app keeps the secret and deals the words, so nobody knows anything they shouldn't. One phone. Everyone's problem. And when the vote goes wrong, blame the app.

Download on the App Store Get it on Google Play

On a laptop? anticsapp.com/get sends the right store to your phone.

More party game guides Party games for adults: all 8 games in one app What Are The Odds: rules + 50 prompts worth the risk Never Have I Ever: rules + 50 questions Most Likely To: 40 questions for maximum pointing Truth or Dare: 40 questions that actually get used Would You Rather: 32 questions that start arguments 40+ forfeit ideas for any party game Hen do games: no props, no printing Stag do games: zero setup, nothing to carry